Post Index by Date
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We unveil a escape room type of game we have been developing the past months in conjunction with Customazed.
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My Little Roguelike on Apple’s App Store
We announce the publication of our game, “My Litte Roguelike”, to Apple’s App Store.
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A glance at the mess we got ourselves into with the use of callbacks in networking code.
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Brief description of how Flick Karts’ server announces itself to potential clients across the LAN.
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Two is Company, Four is a Race
We improve Flick Kart’s server component to handle multiple races of up-to four players in parallel.
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A description of why and how we had to use two different view ports to render Flick Kart’s game screen and HUD.
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A funny anecdote regarding the repetition of a Flick Kart’s core concept in functions.
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Headless libGDX and Tiled Maps Woes
We find out that libGDX’s TmxMapLoader fails with a null pointer exception using the headless backend and explain a solution.
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We introduce Flick Karts, a new video game written in Java for Android, desktop, and the web inspired by the board game Pitch Car.