Seven Days, One Roguelike
We describe our entry to the 2021 edition of the seven-day roguelike challenge.
Oculta — Hidden Online
We unveil a escape room type of game we have been developing the past months in conjunction with Customazed.
My Little Roguelike on Apple’s App Store
We announce the publication of our game, “My Litte Roguelike”, to Apple’s App Store.
A glance at the mess we got ourselves into with the use of callbacks in networking code.
Annunciation of the Server
Brief description of how Flick Karts’ server announces itself to potential clients across the LAN.
Two is Company, Four is a Race
We improve Flick Kart’s server component to handle multiple races of up-to four players in parallel.
Which Way is Up?
A description of why and how we had to use two different view ports to render Flick Kart’s game screen and HUD.
OnFlick: Flick Flick
A funny anecdote regarding the repetition of a Flick Kart’s core concept in functions.
Headless libGDX and Tiled Maps Woes
We find out that libGDX’s TmxMapLoader fails with a null pointer exception using the headless backend and explain a solution.
Flick Karts: A New Beginning
We introduce Flick Karts, a new video game written in Java for Android, desktop, and the web inspired by the board game Pitch Car.