Perita’s Blog

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Post Index by Date

  1. Tramposillu: Four Friends, One Device, Zero Rules

    We present our newest touchscreen-based party game, “Tramposillu”, available on Google Play and the Apple Store.

  2. Seven Days, One Roguelike

    We describe our entry to the 2021 edition of the Seven-Day Roguelike (7DRL) challenge.

  3. Oculta — Hidden Online

    We unveil a escape room type of game we have been developing the past months in conjunction with Customazed.

  4. My Little Roguelike on Apple’s App Store

    We announce the publication of our game, “My Litte Roguelike”, to Apple’s App Store.

  5. Lotta Callbacks

    A glance at the mess we got ourselves into with the use of callbacks in networking code.

  6. Annunciation of the Server

    Brief description of how Flick Karts’ server announces itself to potential clients across the LAN.

  7. Two is Company, Four is a Race

    We improve Flick Kart’s server component to handle multiple races of up-to four players in parallel.

  8. Which Way is Up?

    A description of why and how we had to use two different view ports to render Flick Kart’s game screen and HUD.

  9. OnFlick: Flick Flick

    A funny anecdote regarding the repetition of a Flick Kart’s core concept in functions.

  10. Headless libGDX and Tiled Maps Woes

    We find out that libGDX’s TmxMapLoader fails with a null pointer exception using the headless backend and explain a solution.

  11. Flick Karts: A New Beginning

    We introduce Flick Karts, a new video game written in Java for Android, desktop, and the web inspired by the board game Pitch Car.