Perita

OnFlick: Flick Flick

The following is an actual function that we have defined this week in our server application for Flick Karts:

@Override
public void onFlick(Flick flick) {
    race.flick(flick.id, flick.impulse);
    server.flick(flick);
}

Of course, there is nothing wrong per se with this piece of code, but it amuses me that it almost sounds as if it were a tongue twister: “onFlick flick flick, race flick flick flick, server flick flick”.

It turns out that “flick” is a very important object in a flicking game. Who knew?